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I repeated this challenge over and over for about an hour before I finally got it, and later challenges are way tougher than that. For example, early on you get a challenge where you're supposed to kill 70 enemies without taking any damage. I started out by trying to complete all of the challenges, but somewhere around the halfway point in the game, I threw in the towel. The problem with this - if you agree that it's a problem at all - is that the challenges are actually challenging, even on the normal difficulty setting. Secrets are always secret chests, but they're well hidden behind illusionary walls, or on platforms that you have to jump to, or at the end of lonely hallways. Challenges include things like killing a certain number of enemies without taking damage, or killing a boss within in a time limit, or killing a certain number of enemies using a particular weapon or demon power. There are 41 maps in the campaign, and each one contains 5 challenges and a handful (usually 1-3) of secrets. Instead, the campaign focuses on challenges and secrets. As an example, at one point you get surrounded by enemies, and when you execute a "tactical retreat," the Voice starts singing the Brave Sir Robin song from Monty Python and the Holy Grail. The main exception to this is a character called the Voice, who snarkily narrates your activities, and who spends a lot of time insulting you and your hat. It's pretty much Victor Vran against the world. What's unusual about the campaign is that there are barely any characters of consequence, and there aren't any side quests. Like a lot of action RPGs, Victor Vran has a thin storyline that's just there to direct you through the world and set up the major boss fight at the end.
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However, while I loved the engine for the game, the campaign didn't work as well for me. One of the highlights of the scheme is that you don't have to press shift to attack without moving, which has been a fairly consistent headache in other action RPGs.
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I used the latter scheme, and it worked really well - so well in fact that I suspect other developers will copy it for their games in the future. You can use a controller, you can use a typical mouse-dominated scheme (where left-clicking moves and attacks), or you can use a more keyboard-heavy scheme (where the WASD keys control movement, and left-clicking attacks). Victor Vran has three control schemes available.
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