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Its functionality does not provide the solution to a wide range of problems, and this is not a universal program at all. You will quickly figure out by yourself if it fit your needs or not.Verdict: Corel Painter is a program originally created for painting. So, if your goal is to use Blender, anyways it will not harm you to learn Grease Pencil tools and Compositor. Now, is it the most efficient workflow ? That can only be a subjective appreciation, based on your personal needs. I will not follow the lesson to reply to your question.īut the goal of the lesson being UI and Data Design for Film, I can say that a Blender Only workflow is possible to achieve that goal. In practice, that can be simpler to make some steps of the work in one tool and then switch to another one, later.īut, if you don’t use advanced features in Photoshop and Illustrator they can probably be replaced 100% by use of Grease Pencil. You can also prototype a lot a stuff quickly using geometry nodes.
#Inkscape vs krita software#
As a 3D object by default, it is even more pertinent to use GPO than a software like Photoshop or Illustrator. So, the easiest way to follow the lesson without using same software, is probably to use Krita or Gimp instead of Photoshop, Inkscape instead of Illustrator and Blender instead of Cinema 4D.īut that is possible to use GPO to create concept art. You can convert GPO to 3D curves or 3D meshes. You can convert them to Grease Pencil Objects. You can import bitmap images or vector graphics from a 2D software into Blender. GP materials are more complicated than simple colors or simple gradients. They are elements that can be placed along 3 axis of 3Dspace. GP strokes are not pixels or vector graphics. You can not edit multilayered images in Blender.Īnd Grease Pencil Object is a different object than a multilayered image. You can apply lots of filters to those images in Compositor.īut all of that is probably not comparable to what is described in this lesson. And you can paint images in Image Editor with same brushes as the ones existing in Texture Paint mode. A render is a bitmap image.Īn image texture is a bitmap image. I really don’t see Blender grease pencil being suitable for it or Krita for much of the image manipulation that looks to be required.Īn alternative to the endless Adobe subscription could be the Affinity software: īlender can produce bitmap images. Having a quick look at the course, I think you may be in trouble without a good Photoshop/Illustrator equivalent. Since I still had a old copy of Illustrator CS6, even tho I haven’t really used Illustrator for ages now, I was able to do what I wanted to do fairly easily.Īs for Cinema4D, I see no reason why Blender won’t have you covered for that. I had a look at Inkscape and wasn’t all that happy there either. If its going to be much more digital image/photo editing/manipulation with Photoshop, then you will likely have a few more problems with Krita.įor vector, I did recently try to use Krita to do something fairly simple and it annoyed the hell out of me. I’ve been using Krita of sketching/painting a fair bit and if that’s what is going to be done in Photoshop, then Krita has you covered.
#Inkscape vs krita free#
I suppose you could take the first free lesson to get an idea? It’s just that 165$ is quite a bit of money if you end up being stuck later on.įor my 2c worth. That being said, you could also learn concepts and methods that are applicable everywhere, just differently.Īll on all, it’s just my opinion and I really don’t know. Looking at the trailer, the course seems to teach very specific workflows developed with those software in mind, and the whole thing might be complicated to reproduce with any other program, if not impossible.
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