

It's time to get his long overdue payday. It's time to start subverting the system. Destitute and alone, he decides he is done working for a system that has chewed him up and spit him out. Summarily laid off from his programming job of 12 years so the company could save 4% on his position's payroll, John Anderson has had enough. In 2083, the world is a place of propaganda, oppression and profit. ''Decker'' is an indie 'hacker simulation' that seems to be influenced by the Cyberpunk 2020 RPG.

Daraku Tenshi: The Fallen Angels is a Fighting Game example, with an After the End dystopian scenario and various Artificial Humans fighting to survive in a Wretched Hive isolated from the world.by logging into Cyberspace via an implanted chip. Cytus II is set in a Crapsack World where people escape from problems such as gang violence, human trafficking, government censorship, etc.Poverty is everywhere, corporations rule, life is cheap, and the world's environment has collapsed to ruin. Cyberpunk 2077 obviously is set in the tabletop game world of Cyberpunk 2020, specifically the dystopia of Night City.Cruelty Squad has all the trappings of the genre: Megacorporations that rule over the world, the value of human life being almost nothing, and cybernetic augmentations.Urban segregation is widespread, and humans and androids live alongside each other in a crime-ridden city that is slowly falling into the ocean. Cloudpunk is set in the sprawling aerial metropolis of Nivalis, where newcomer Rania works as a pilot of hovercar making illicit deliveries to a wide variety of citizens across the world's last city.To drive the point home the more a faction adheres to Supremacy the more their cities will turn dark, grey, and angular. They specialize in cybernetics, robotics, and advanced artificial intelligence. Civilization: Beyond Earth has three technological affinities the factions can adhere to and one of them, Supremacy, clearly falls into this camp.The player character also feels the effects of this, as the body they inhabit is considered corporate property, and though it is explictly biomechanical in nature, the corporation that produces it has installed several limitations into, such as a need to have regular injections with a hard-to-come-by "stabilizer" drug that prevents total system shutdown, setting the stage for the game's Resources Management Gameplay element. What small details the player learns about the existence of any interstellar governmental bodies is that the vast majority of them seem to consist of ruthless Mega Corps, who exploit ordinary citizens to an inch of their life, and that they effectively control the lives of workers, discarding them on a whim, signing them up to lifetimes of indentured servitude, caring only for the profit they can extract. Citizen Sleeper casts the player in the role of simulated mind inside a biomechanical body, trying to eeke out an uneasy existence on a run-down space station.The Citadel is an indie first-person shooter that serves as a genre throwback to 90's first-person shooters, featuring a dark anime artstyle with biomechanic elements similar to the works of H.R.All the standard tropes are there, and the game increasingly resembles a technophobic cyberpunk thriller over time rather than a Military Science Fiction story. Mega Corps, virtual reality, Brain≬omputer Interface, a dark, polluted world ran by criminals and tyrannical governments, an evil AI. The 12th game in the franchise, Call of Duty: Black Ops III is also a good example.
